Bayonets and Tomahawks

440,00 kr.
Varenummer: GMT2010

Bayonets & Tomahawks er et to spiller strategisk spil, der skildrer den Fransk/Britiske plus Amerikas oprindelige befolknings krig, der rasede fra 1755 til 1760, og hvor Frankrigs nordamerikanske imperium blev erobret. 

Antal spillere 1 - 2 / Spilletid 120 - 360 minutter / Alder 14+ / Sværhedsgrad: Medium / Udgivet 2021

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Tag kommandoen over enten franskmændene eller briterne for at bekæmpe alle aspekter af konflikten: hærmanøvrering, diplomati med oprindelige nationer, raids, slag, byggeri, flådeoperationer, belejringer og mere.

Med scenarier, der varierer fra et år til hele krigen samt regler for teamwork, er Bayonets & Tomahawks perfekt til både nye og erfarne wargamers.


  • 1755 Vaudreuil's Petite Guerre
  • 1757 Loudoun's Gamble
  • 1758 Amherst's Juggernaut
  • 1755-1759 French & Indian War campaign


  • 1755-56 Early French & Indian War
  • 1758 An Ambitious British Offensive
  • 1755-1759 French & Indian War with historical reinforcements


  • Optional 1760 campaign year

For regler: TRYK HER

For playbook: TRYK HER 

CUBE4MEs Forslag til let opbevaring af dit indhold i: Bayonets and Tomahawks 


Hvordan spilles kortene:

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22" x 34" mounted map

54 cards

135 unit counters

8 Commanders

17 Vagaries of War tokens

1 small fabric bag

6 custom dice

1 sheet of markers

1 Player Aid sheet

5 Scenario Information sheets

Rulebook and Playbook

Bayonets & Tomahawks (B&T) is a 2-player strategic game focusing on the French & Indian War 1755-1760. Its fluid yet rich system ensures fun for players of all levels. One player controls the British and the other controls the French and most Indians. Indian diplomacy, raids, constructions, naval operations, sieges: nothing is left out in order to immerse players in the fascinating military asymmetries of the 18th-Century colonial frontier.

A game of B&T can last 1 or more game years depending on the scenario chosen — up to the full conflict. During each game year, there are 8 action rounds where players move their pieces on land and sea, perform raids, build forts and roads, etc. Battles/sieges usually occur at the end of each action round. A game year also includes 3 logistics rounds: “Fleets arrive”, “Colonials enlist” and “Winter quarters”.

B&T is card driven. But unlike most card assisted war games player don't manage a hand of cards. Each player starts the year with one undisclosed reserve Action card picked randomly. At the beginning of each Action round, both players draw a new card. They must then choose one of their 2 cards to play for the current round. The other card becomes their reserve for the next round. At each action round, the French player also gets a random Indians action card.

The Action points (AP) on the cards in play determine how many stacks of pieces a player can activate during the current round. In addition the cards trigger events and determine initiative for the next Action round. Movement is point to point. Pieces can also move via sea zones.

Each side has particular assets he must make the most of in order to achieve victory. The British have overwhelming numbers, the French are more adept at wilderness fighting with the help of their numerous Indian allies. To win, a player must control enough enemy key spaces to reach the scenario’s Invasion victory points requirement by game end. In one-year scenarios, pieces removed permanently from play yield Invasion VP as well. The French player can also win if he succeeds in enough raids during the current year to reach the scenario’s Raid victory points requirement.

By its nature, the game lends itself to solitaire play. In bonus, the rules allow to split the actions of each camp methodically. This way, up to 2 British players (British, Colonial) and 3 French players (French, Canadien, Indian) can relive the historic pains of shared command.