Thunderbolt Deluxe Edition
For Thunderbolt Deluxe Edition, we have decided to enhance this package and include the first two volumes in the series: Rise of the Roman Republic and Carthage.
Antal spiller: 1-2 / Spilletid: - / Alder: 14+ / Level:
Each will have its own exclusive rules and scenarios booklets, army and city display cards, and other displays relevant to those titles.
The exclusive rules have been extensively revised based on player feedback.
All these components will be brought up to the latest GMT graphic standards.
The following scenarios from the first two volumes will be included:
The Mercenary War: Mutiny in Carthage. One map, 5 Game Turns (241-237 BCE)
Agathocles: The First Invasion of Carthage. Two maps, 5 Game Turns (311-307 BCE)
Hiero, Hero, or Gyro?: The start of the 1st Punic War. One map, 2 Game Turns (264-263 BCE)
The First Punic War: Two maps, 24 Game Turns (264-241 BCE)
The Conquest of Central Italy: The Samnite Wars. One map, 10 Game Turns (320-311 BCE)
The First Alexander Invasion: One map, 4 Game Turns (327-324 BCE)
The Eagle Has Landed: The Invasion of Pyrrhus. One map, 10 Game Turns (280-271 BCE)
Thunderbolt brings The Ancient World system to the mammoth 2nd Punic War.
The game covers the action in the Western Mediterranean on updated Italy and Africa maps published in the prior two volumes, plus a connecting full-size map of Spain and western Mauretania, the last map design of Richard’s long and illustrious career.
The Ancient World system uses a chit pull mechanic to drive the action with the better leaders having more opportunities to act.
There are no movement allowances; instead attrition and the ability of a leader to continue to conduct operations govern how forces can move.
Battles are straightforward, resolved with a couple of die rolls and an extensive list of modifiers to account for cavalry superiority, elite status, and leadership, as well as numbers of troops.
The Battle Results Table features an “Unpredictable Result” which can turn the tables on the best laid battle plan.
All the trappings around the decisive moment are there as well: Interception, Avoidance, Coordination, Retreat, Pursuit & Butchery, and after battle effects.
Sieges are covered in detail, including rules for attrition, assaults, repair and reduction, treachery, and surrender.
And what would a Richard Berg game be without random events—Auguries in this system.
Thunderbolt will feature several smaller scenarios (most playable on a single map) along with the 2nd Punic War grand campaign played on all three maps.
The planned scenarios include:
2nd Punic War: The entire 2nd Punic War. Three maps, 18 Game Turns for the full war. Alternate ending points after 3, 9, or 14 Game Turns. A wealth of special rules to bring this conflict into sharp focus.
Hannibal Ascendant: The 2nd Punic War commencing from the year after Hannibal’s great victory in 216 BCE. Three maps, 15 Game Turns with alternate ending points at 6 or 11 Game Turns.
Hannibal at Bay: The 2nd Punic War commencing with Scipio Africanus; arrival in Spain in 209 BCE. Three maps, 8 Game Turns with alternate ending at 5 Game Turns.
Thunderbolt: Hannibal's Invasion of Italy. One map, 3 Game Turns (218-216 BCE). A reappraisal of the scenario from Rise of the Roman Republic. An excellent introductory scenario.
Italian Campaign: Hannibal’s campaign in Italy. One map, 16 Game Turns (218-203 BCE)
The Spanish Campaign I: The Roman Invasion of Spain. One map, 8 Game Turns (218-211 BCE).
The Spanish Campaign II: Scipio Strikes Back. One map, 5 Game Turns (209-205 BCE).
The Island Campaign Part I: The Carthaginian Invasion of Sardinia. One map. 3 Game Turns (215-213 BCE). Another good introductory scenario.
The Island Campaign Part II: The Roman Campaign Against Syracuse. One map. 4 Game Turns (213-210 BCE).
The African Campaign: Scipio Africanus’ Invasion of Africa. One map, 3-4 Game Turns (204-201 BCE)
Iberia: Carthage’s Conquest of Spain. One map, ~16 Game Turns (237-220 BCE)
Series rules: CLICK HERE
